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The Big Town
by Monte Schulz

440-page hardcover • $29.99
ISBN: 978-1-60699-503-7

Ships in: March 2012 (subject to change) — Pre-Order Now

A novel of the Jazz Age, The Big Town is the story of a failed businessman whose dreams of prosperity hinge on the secret proposition of a millionaire industrialist and a dangerous relationship he finds with a poor orphan girl chasing love in the great American metropolis.

Harry Hennesey’s hopes of success, both in his household and the world, have driven him to sell his home in an Illinois small town and take his chances in the big city. He rents a room in a run-down hotel. He deals in wholesale items scavenged from yard sales and close-outs. One night at a movie theater downtown, he meets a teenage flapper named Pearl who latches onto him and won’t let go. For several years now, Harry has threatened his marriage and self-esteem with innumerable infidelities. Now he finds himself falling in love with a girl less than half his age. But that’s not all.

Charles A. Follette, chairman of the board of the American Prometheus Corporation, comes to him with a slick proposition: find Follette’s missing niece, and the road to riches shall be his. Soon, though, Harry discovers a darker secret to the identity of the missing niece and what lies behind the urgency for her detection. It’s this revelation that leads him to a closer examination of what it means to the life he’s known since the birth of his children and that life he believes awaits him if he can only reach the top of the ladder.

Harry’s story in The Big Town is set against a fantastic backdrop of an archetypal 1920s American big city. We see speakeasies, sanitariums, skyscrapers, and a glittering Gatsby-like party high atop the metropolis. Lost in his own moral confusions, we watch Harry try to reform his young lover and uncover the secret of her own past in a small canal town miles beyond a city where gangsters murder ordinary citizens and everyone seems to have a get-rich scheme as the Roaring ’20s come to a thunderous close. The Big Town evokes a lost era through language and flamboyant characters reminiscent of Fitzgerald, Dos Passos, Ring Lardner, etc. Yet it’s also eerily relevant to our own time with its study of the role of business, crime, morality, and love in our lives.

Advance Praise for The Big Town:

“Monte Schulz’s The Big Town exposes decadence, wealth and consumption in Jazz Age America as spiritual myopia — where desperate, haunting characters hinge their lives on impossible dreams. This lyrical, gripping novel is as close to 1920s America as it gets, and penned with such frightening realism that the chaos of a bygone era erupts from its pages.” – Simon Van Booy, award-winning author of Everything Beautiful Began After

“Bold and stirring, The Big Town is a big walk through the dark side of Jazz Age America, a place where temptation and violence were only a breath away. A finely-textured tale of moral ambiguity told with gripping realism that richly evokes the sights and sounds of an era defined by gangsters and Gatsby.” — Persia Walker, author of Black Orchid Blues

I done helped edit this book this summmr. look how purdy it is. lordy.

Daily texan comics blog. 

So I used to write about comics for the Daily Texan, but they finally figured out that I can’t write worth a shit, so they made me an editor instead. Here’s an interview i did with a local austin cartoonist who made it big on kickstarter. Aaron whitaker is a cool guy and he will apparently be at STAPLE!, a convention the first weekend of march that you are going to.

I don’t know if I’ve linked to it before, but I’m writing for a tumblog/digital magazine about comics called NOVI. Here’s one of the editors, Jona, breaking down the structure and pacing of the first half of Jason’s The Left Bank Gang. Worth your time, as it turns out to be about (*spoilers*) boners at the end. 


novicomics:

COMICS BREAKDOWN: JONA ON JASON’S THE LEFT BANK GANG 

Look, I’m going to be perfectly honest here, I’ve had a few drinks. You don’t need to know this, but I felt that full disclosure was necessary before we proceed. I do not promise coherence. Cool with that? Awesome.
So, I wanted to do a quick breakdown of one of my favorite books, The Left Bank Gang by Jason. If you don’t know Jason, or haven’t read this book, I suggest you go out and take care of that right now…
It’s cool. The whole thing is only forty six pages. I can wait.
Okay. Ready? 
Great. Let’s get to it.
 
**Obligatory spoiler alert**

This book is basically the original Midnight in Paris. It features Ernest Hemingway, F. Scott Fitzgerald, Ezra Pound, and James Joyce living in France, but as cartoonists (instead of writers) in the mid 1920’s. It’s presented in Jason’s signature “animal people” style, with consistent 3x3 conventional grids, and an immaculate sense of pacing. In short, the whole thing reeks of Jason, and I love it. I mean, seriously. All literature has been replaced with comics in this universe. What’s not to love?
The story starts with Ezra walking about in the street. He passes a beggar, ignores him, and subsequently bumps into Ernest Hemingway. I may be stretching this a little—or maybe I’ve had one too many alcohols—but I think it’s kind of interesting how Ernest and that beggar have the same character model. Jason only has so many models (a few dogs, some birds, cats, etc). He constantly re-uses them, and, often, the similarity between these characters is either the butt of a joke, or a major plot point in the story. Either way, I’ll get back to that bum in a bit.
So, Hemingway and Ezra meet up, exchange a few words, and part ways. Later, Ezra meets up with Scott and, later, James. Really, the first three pages serve to establish the world and introduce the protagonists. It’s quick, effective, and shows Jason’s sense of pacing.
Quick aside – I used to not get that term… “pacing.” What does that even mean? That the story is not ever boring? What does it mean to Jason? Reading his stories, I’d say his sense of “pacing” is very mathematical, with story beats happening at approximately even intervals. I’m not sure he does it on purpose (there’s no way of telling outside of asking him), but he seems to push for a major twist or development every six pages or so.
Take the first three pages for example. The first time I read this book, I felt confused. Then, he spends three more pages really letting that concept sink in. We get to see the authors working on their comics, what getting published is like, and so on and so forth. I was having a pretty good time with it. And then, all of a sudden, we are introduced to Zelda Fitzgerald, and the first words out of her mouth?

Well, excuuuuuse me, princess. I was having a great time thinking that all great American authors loved comics as much as I. But no, you just have to come in and move the story forward.
How dare you.
So she complains, and berates Scott, and asks him to “pour [her] a drink,” and we can see that he’s torn between her and his work, and we see Hemingway’s struggle with his work, and his fear of failure, and he fails to draw a woman at a café, and we meet Gertrude Stein, and there’s a bit of a meta humor about comic design, and Hemingway is shown to be having nightmares about World War I, and we meet Hadley, who loves him very much and manages to lull him to sleep in a true and honest, loving embrace.
That’s six pages. It’s funny, but no fun. The whole thing smells of existential crisis. I don’t want those lives. These people seem lonely and detached. They all want something, but they aren’t sure what it is. It’s relate-able, but frustrating. They even come off as a little pathetic. 
 Then, on page thirteen, we are introduced to Zelda’s lover, Edouard.
 
This page is funny, because it shows something that readers can’t discern from Jason’s simplistic art style; that Zelda is a stone cold fox (dog person), who can give anyone a boner. I mean, she literally gives her neighbor something to jerk off to, despite the fact that her sex noises fucking woke him up in the middle of the night.

This is important because of reasons. Number one being that this is page thirteen. I don’t mean this in an “oh-no-the-number-thirteen-is-so-symbolic” way. I bring this up because this is approximately a fourth (Left Bank is 46 pages long) of the story. Going back to that whole pacing thing, this is Jason advancing the plot at regular intervals.
Let’s test this theory. The halfway point should be around page 23 (give or take a page). That means that he midpoint of the story is…
 
To reiterate, I’m assuming that you read the story and that you know that this whole thing is about these great authors suddenly deciding to rob a bank, because pages six through twelve showed just how much they need something to validate their lives (namely money). So, what is this page? This is when the antagonist makes a move against the hero. It’s is when the whole plan is doomed. It’s a change of fortune. It’s a point halfway into the overall arch that changes everything.
It’s a major story beat.
That’s why I love page thirteen so much, because it sets the stage for the rest of the book. By page twelve we already know the characters. If the story ended here, we could just call it an interesting exercise designed to delve into the minds of these cartoonists, etc. etc. etc. And that’s true, but that’s not a story. That’s a vignette. Jason’s trying to tell a story.
So, we get page thirteen. More things happen in these nine panels than in any other page of this book, and the whole thing is about dicks. It’s brilliant.

This story is about these writers trying to prove themselves, right? That’s kind of the major theme set up by the first twelve pages. So, why not spend the next six pages talking about dick sizes? Well, not right away. Jason has to take us out to dinner before popping the question.

We’re not THAT easy.

Well, maybe a little…
I love that this happens, because it’s a true story. F. Scott Fitzgerald really did ask Ernest Hemingway if he thought his “manhood” was “adequate.” The fact that Jason has turned this into the major driving force for one of his most celebrated works is a testament to his writing.
I mean that in earnest (haha, pun). They spend like six pages just talking about their literal and figurative dicks, trying to figure out if they really are big enough.
 


These guys are just big balls of walking insecurities. So much so, that six pages later, Zelda uses her boner inducing powers to seduce yet another man… Ezra.

 So, by the time we reach page 23, every aspect of this tragedy has been meticulously set up. If I wanted to get really technical about it (and I do), I would draw a crappy chart that looks sort of like this:
 

It’s a traditional three-act structure. There’s a catalyst on page six; a first plot point on page twelve; a midpoint on page 23; a low point on page 36; and a climax on page 42. It’s all very symmetrical, with major developments happening at evenly spaced midpoints, which are just changes of fortune for our heroes.
The main one happens at the actual midpoint of the story (page 23), where Zelda, the arbiter of penis sizes, decides to manipulate the robbery. That separates the story into two halves.  
The first half has a midpoint of its own. It happens in the transition between pages twelve and thirteen, when we learn that Zelda has a lover.
The second half, too, has a midpoint (page thirty six), where Scott sits alone after Zelda abandoned him (the low point).

These last two form the beginning and end of the second act, which is all about the characters trying to confront their insecurities. Conversely, the first act was about the characters becoming aware of these insecurities in the first place.
 Since this story is about men trying to prove that they have “manhoods” of acceptable sizes,  we can confirm that Zelda showing her discontent right on page six (halfway into act one) serves as the catalyst to the whole story.
And the climax? Well, it brings Zelda’s story to an end after she gets shot.

 Again, all of the major plot points are changes in fortune for our heroes, but they all revolve around Zelda. This serves to ground the story and give it a coherent direction, despite the fact that there are multiple protagonists in a world so different from our own.
Everything else is just Jason doing his Jason thing (the stuff we all love); all leading to that sad, sad ending…

A panel that bookends a story that started with this image.

I love Jason comics. I could talk about this book forever, but now I am tired. Good night. I hope that all made sense.
-Jona

I don’t know if I’ve linked to it before, but I’m writing for a tumblog/digital magazine about comics called NOVI. Here’s one of the editors, Jona, breaking down the structure and pacing of the first half of Jason’s The Left Bank Gang. Worth your time, as it turns out to be about (*spoilers*) boners at the end. 

novicomics:

COMICS BREAKDOWN: JONA ON JASON’S THE LEFT BANK GANG 


Look, I’m going to be perfectly honest here, I’ve had a few drinks. You don’t need to know this, but I felt that full disclosure was necessary before we proceed. I do not promise coherence. Cool with that? Awesome.

So, I wanted to do a quick breakdown of one of my favorite books, The Left Bank Gang by Jason. If you don’t know Jason, or haven’t read this book, I suggest you go out and take care of that right now…

It’s cool. The whole thing is only forty six pages. I can wait.

Okay. Ready?

Great. Let’s get to it.

 

**Obligatory spoiler alert**


This book is basically the original Midnight in Paris. It features Ernest Hemingway, F. Scott Fitzgerald, Ezra Pound, and James Joyce living in France, but as cartoonists (instead of writers) in the mid 1920’s. It’s presented in Jason’s signature “animal people” style, with consistent 3x3 conventional grids, and an immaculate sense of pacing. In short, the whole thing reeks of Jason, and I love it. I mean, seriously. All literature has been replaced with comics in this universe. What’s not to love?

The story starts with Ezra walking about in the street. He passes a beggar, ignores him, and subsequently bumps into Ernest Hemingway. I may be stretching this a little—or maybe I’ve had one too many alcohols—but I think it’s kind of interesting how Ernest and that beggar have the same character model. Jason only has so many models (a few dogs, some birds, cats, etc). He constantly re-uses them, and, often, the similarity between these characters is either the butt of a joke, or a major plot point in the story. Either way, I’ll get back to that bum in a bit.

So, Hemingway and Ezra meet up, exchange a few words, and part ways. Later, Ezra meets up with Scott and, later, James. Really, the first three pages serve to establish the world and introduce the protagonists. It’s quick, effective, and shows Jason’s sense of pacing.

Quick aside – I used to not get that term… “pacing.” What does that even mean? That the story is not ever boring? What does it mean to Jason? Reading his stories, I’d say his sense of “pacing” is very mathematical, with story beats happening at approximately even intervals. I’m not sure he does it on purpose (there’s no way of telling outside of asking him), but he seems to push for a major twist or development every six pages or so.

Take the first three pages for example. The first time I read this book, I felt confused. Then, he spends three more pages really letting that concept sink in. We get to see the authors working on their comics, what getting published is like, and so on and so forth. I was having a pretty good time with it. And then, all of a sudden, we are introduced to Zelda Fitzgerald, and the first words out of her mouth?


Well, excuuuuuse me, princess. I was having a great time thinking that all great American authors loved comics as much as I. But no, you just have to come in and move the story forward.

How dare you.

So she complains, and berates Scott, and asks him to “pour [her] a drink,” and we can see that he’s torn between her and his work, and we see Hemingway’s struggle with his work, and his fear of failure, and he fails to draw a woman at a café, and we meet Gertrude Stein, and there’s a bit of a meta humor about comic design, and Hemingway is shown to be having nightmares about World War I, and we meet Hadley, who loves him very much and manages to lull him to sleep in a true and honest, loving embrace.

That’s six pages. It’s funny, but no fun. The whole thing smells of existential crisis. I don’t want those lives. These people seem lonely and detached. They all want something, but they aren’t sure what it is. It’s relate-able, but frustrating. They even come off as a little pathetic. 

 Then, on page thirteen, we are introduced to Zelda’s lover, Edouard.

 

This page is funny, because it shows something that readers can’t discern from Jason’s simplistic art style; that Zelda is a stone cold fox (dog person), who can give anyone a boner. I mean, she literally gives her neighbor something to jerk off to, despite the fact that her sex noises fucking woke him up in the middle of the night.

This is important because of reasons. Number one being that this is page thirteen. I don’t mean this in an “oh-no-the-number-thirteen-is-so-symbolic” way. I bring this up because this is approximately a fourth (Left Bank is 46 pages long) of the story. Going back to that whole pacing thing, this is Jason advancing the plot at regular intervals.

Let’s test this theory. The halfway point should be around page 23 (give or take a page). That means that he midpoint of the story is…

 

To reiterate, I’m assuming that you read the story and that you know that this whole thing is about these great authors suddenly deciding to rob a bank, because pages six through twelve showed just how much they need something to validate their lives (namely money). So, what is this page? This is when the antagonist makes a move against the hero. It’s is when the whole plan is doomed. It’s a change of fortune. It’s a point halfway into the overall arch that changes everything.

It’s a major story beat.

That’s why I love page thirteen so much, because it sets the stage for the rest of the book. By page twelve we already know the characters. If the story ended here, we could just call it an interesting exercise designed to delve into the minds of these cartoonists, etc. etc. etc. And that’s true, but that’s not a story. That’s a vignette. Jason’s trying to tell a story.

So, we get page thirteen. More things happen in these nine panels than in any other page of this book, and the whole thing is about dicks. It’s brilliant.

This story is about these writers trying to prove themselves, right? That’s kind of the major theme set up by the first twelve pages. So, why not spend the next six pages talking about dick sizes? Well, not right away. Jason has to take us out to dinner before popping the question.

We’re not THAT easy.

Well, maybe a little…

I love that this happens, because it’s a true story. F. Scott Fitzgerald really did ask Ernest Hemingway if he thought his “manhood” was “adequate.” The fact that Jason has turned this into the major driving force for one of his most celebrated works is a testament to his writing.

I mean that in earnest (haha, pun). They spend like six pages just talking about their literal and figurative dicks, trying to figure out if they really are big enough.

 


These guys are just big balls of walking insecurities. So much so, that six pages later, Zelda uses her boner inducing powers to seduce yet another man… Ezra.


 So, by the time we reach page 23, every aspect of this tragedy has been meticulously set up. If I wanted to get really technical about it (and I do), I would draw a crappy chart that looks sort of like this:

 

It’s a traditional three-act structure. There’s a catalyst on page six; a first plot point on page twelve; a midpoint on page 23; a low point on page 36; and a climax on page 42. It’s all very symmetrical, with major developments happening at evenly spaced midpoints, which are just changes of fortune for our heroes.

The main one happens at the actual midpoint of the story (page 23), where Zelda, the arbiter of penis sizes, decides to manipulate the robbery. That separates the story into two halves.  

The first half has a midpoint of its own. It happens in the transition between pages twelve and thirteen, when we learn that Zelda has a lover.

The second half, too, has a midpoint (page thirty six), where Scott sits alone after Zelda abandoned him (the low point).


These last two form the beginning and end of the second act, which is all about the characters trying to confront their insecurities. Conversely, the first act was about the characters becoming aware of these insecurities in the first place.

Since this story is about men trying to prove that they have “manhoods” of acceptable sizes,  we can confirm that Zelda showing her discontent right on page six (halfway into act one) serves as the catalyst to the whole story.

And the climax? Well, it brings Zelda’s story to an end after she gets shot.


Again, all of the major plot points are changes in fortune for our heroes, but they all revolve around Zelda. This serves to ground the story and give it a coherent direction, despite the fact that there are multiple protagonists in a world so different from our own.

Everything else is just Jason doing his Jason thing (the stuff we all love); all leading to that sad, sad ending…

A panel that bookends a story that started with this image.

I love Jason comics. I could talk about this book forever, but now I am tired. Good night. I hope that all made sense.

-Jona

novicomics:

IT’S A KIND-OF PLACE: A PARTYDOG INTERVIEW
 

I’m proud to present an interview with Partydog, whom I believe is one of the most exciting cartoonists putting out work on the internet. I’ve been lucky to work with him, publishing “The Body is a System,” his first print comic, last year. Partydog’s part of the wave of young cartoonists pushing the boundaries of where digital (“web”)comics can go, and especially where his audience will fallow him. He’s got an unconventional, yet delightfully homegrown (in that late-90’s-geocites way) methodology of releasing contentstories are started and put on hiatus as Partydog’s interests are drawn to starting or continuing other works. Currently, he’s juggling between four stories on his website Lamezone.net “COSM,” a dark, sprawling horror comic, “Badplace,” about demons and ghosts fighting over a particularly important air conditioning unit, “Wildcat,” a Clowes-ian Wilson-esque character study told in unchronological order, and “Extraordinary High Quality Amazing,” a Lynchian and esoteric exploration of… something. All of which roughly take place in Puke City, something of an opressive Yoknapatawpha where most of Partydog’s work is set.  

This is something of an introductory interview, and we didn’t discuss much past cursory commentary on his body of work, and some personal history. A tiny bit hypes Microwave Planet, his upcoming first “issue” of post-webcomic material, which drops on Friday. Much of it is just spent figuring out which comics dropped when. At the end we had to rush a bit—we spoke over Skype in the wee hours of the morning, not soon after Partydog’s move out of his native Kansas into temporary asylum in the wild jungles of the Pacific Northwest. 



asscastle
 
NOVI Magazine: I think I told you at some point, but I was introduced to your work through someone posting “Asscastle” on a webcomics thread on Something Awful [a popular humor forumsboard.] The comic’s ruthless dismissal of conventionality and aggressive use of color immediately stood out. Tell me about the genesis of “Asscastle,” which I think you once described to me as “a terrible excuse for a porno.”
 
Partydog: Did i say that? That sounds like something I’d say. I think I had like an idea for some kind of like, porno Disney film or something. I don’t know where it went from that or how it ended up where it did. There was a point where I noticed it was getting attention.  I think from then I really pussed out on the level of sexuality in it, but something must have worked because that’s still the most popular thing I’ve done.
 
I think I had just the ending figured.  I just went towards that, coming up with it as I went. I never really plan stuff out, I just see where it goes. There was a lot of analysis of it afterwards as being a story about accepting my sexuality or something. While that wasn’t a conscious thing, I guess that makes sense.
 
NOVI: I think “Asscastle” was being posted on the Something Awful as you were making/posting pages. When the board asked of the comics’ origins, someone reverse Google-image-searched the images to a FurAfiinity [a furry fandom site] account. Is this where you were originally posting “Asscastle?” Also, around what year was this? Sometime in 2009? 
 
Partydog: Yeah, I think someone from there probably posted it to SA. Someone linked the thread to me and I think I kind of freaked that I was about to be like made a target or something.  Then I saw they genuinely enjoyed it and I felt a lot of pressure not to mess that up. And yeah, I think 2009 was the time.

NOVI: This was before most of your work was collected on your website, correct?
 
Partydog: That was before lamezone.net. I decided I wanted a place that I could like, actually link to someone! [Laughs.] A roomate had convinced me to sign up for the FA account, which was good because getting feedback got me to actual produce stuff regularly. But I was kind of done doing that, its sort of a place where I don’t think a lot of people would be huge into what i was doing. Actually there were a fair amount of people there really into it, but all I had was an FA and a DrunkDuck page for “ffff,” and nobody is going to take anything there seriously.
 
I think I started Lamezone shortly after I finished “Asscastle.”
 
NOVI: Anyways, despite debuting on a website for rater niche website, the comic went kinda-sorta viral, on a level which sadly never peaked through the underground. That doesn’t mean some who read it weren’t immediately moved by the piece, even those who didn’t know what they were getting into. One commenter in a thread commented something along the lines of: “it’s too weird to jack off to and too hot to… never mind, but it’s good.” In a reddit thread, an anonymous poster (who has not made another post on reddit with the same handle since) posted an almost 2000 word response to the comic. He wrote at considerable length about the protagonist’s home life. How much of “Asscastle” was, indirectly or not, a response to these connections, which were popping up as you were still writing and drawing the comic? Was that personal level of connection always there in the comic?
 
Partydog: Well, I’m sure the connection was there but just I didn’t really think about it. I mean, I grew up in a really homophobic environment and did have to cope with the fact that I’m gay as hell. Theres a lot in there i could probably connect to my life if i tried. That 2000 word response seems pretty accurate. Theres one for “Smokes” too, same guy i think, and it actually pointed out some stuff to me about myself I hadn’t really thought about. After that I’m always worried I’m saying stuff with my comics.
 
NOVI: Let’s talk about your environment. You’re about my age, around 21 something, right? Where did you grow up? 
 
Partydog: Yeah, 21. I was born in and lived my whole life in Topeka, Kansas. I don’t want to give the impression that it was hell, but it was definitely not a great place for me personally. There was absolutely no culture or artistic community, and homosexuality was definitely not OK there. I think they were debating whether to get rid of a law making sodomy illegal since they couldn’t enforce it anymore, but they voted to keep it on the books as, like, a message. My family is full of very nice people but I had to listen to a whole lot of gay bashing. When my co-workers found out I was gay, everyone would eat at a different table at lunch. It was totally silly. I’d hear people talk about it when they thought I wasn’t around. nobody ever directly said anything to me about it though.
 

NOVI: Tell me about growing up in Topeka. What do your parents do? Did your household support or otherwise nurture the arts? What was your earliest, or at least most distinct graphic memory? I guess another way of phrasing “distinct graphic memory” would be: with what did you first notice the “style” or design of something, that made you go, “Oh, there’s something happening here.” 
 
Partydog: My parents were split up as long as i can remember, and i primarily lived with my mom, who is a nurse. She wasn’t really interested in art, but my dad paints, is in a band, and is a writer. Not professionally though, he was working at a cable company a while, and now he’s back in college. I’m not sure what he’s aiming for, he’s mentioned trying teaching or pursuing his art as a career. As for earliest or most distinct memory, I can’t really remember anything all that interesting from early in my life.
 
I was drawing comics since a really young age, but I don’t really know where that was coming from stylistically. i think i just kind of drew. there were a few phases where id kind of rip off some stuff for a while, like try to draw some licenced character and imitate the style, but as for my own personal comics I really don’t know where it came from. I didn’t read comics or anything, I just wanted to make them. The earliest I can really remember seeing something that directly inspired me is, uh, first in middle school, I had this huge phase with the show Invader Zim. I just entirely ripping that off a while.
 
But i think in terms of like forming my own thing, around high school I started getting really into music, and one day I found the album Untilted by Autechre, and something about the cover really struck me. Its like, this flat color and then there’s this kind of abstract mass aligned to the right. The use of negative space and the abstraction really influenced me for some reason, Im pretty sure i tried to replicate the thing a lot to figure out what about it was so striking to me. The rest of The Designer Republics stuff, I got really into that too. They did another Autehcre cover that was just entirely one flat color, but it was still immediately striking and recognizable. I got really into minimalism and the use of color. Also, weirdly enough, Adult Swim DVDs kind of did a similar thing like that. The third season of Space Ghost’s cover I think was a huge influence on my color palette. Its this green that I really like.
 
 NOVI: So when did “ffff” start up? When you were in high school?
 
Partydog: Nah, I think that was around 2008 or 2009.
 
ffff

NOVI: Are there any earlier works on the internet? I’m still not sure of the timing of “ffff” and all the Puke City stories. Were the “Punk” and “Arfe” stories on the internet prior to lamezone.net? Which did you draw first chronologically? 
 
Partydog: “ffff.” was the first. The Puke City stories other than “Asscastle” all came after. There weren’t any other series around then, just like one-off junk shared with friends and stuff like that. I think after “Asscastle” i did “Arfe” and started up lamezone.net for the rest? I can’t really remember. I’m pretty sure that’s how it went down.
 
NOVI: This was in 2009-ish then?
 
Partydog: I think lamezone.net went up in 2010. I wanna say like March, but I may be completely wrong here. [Laughs.]
 
NOVI: A lot’s happened since 2010, man. Anyways, let’s talk about “ffff.” I think I remember the first comics: were they digitally minded strips from the beginning? Were you digitally drawing your comics then?
 
Partydog: Yeah, a lot are done in MS Paint, some in like Flash I think. Later ones are in Photoshop. They vary a lot in quality. But yeah, all digital.
 
NOVI: It’s a very rugged aesthetic to me, especially in the first few strips. Was going digital a reaction to something, or just the lack of access to a scanner? 
 
Partydog: My friend had a tablet, and it was awesome, so I got one for Christmas or something. I was just getting to learn digital art really when I was doing that, but the early ones were also pretty rushed. I wasn’t taking it very seriously. Well at first I wasn’t anyway I think I started really trying with it more as it went on, but until the more recent ones I’ve gone back and done later I think I was pretty careless with the art anyway.
 
ffff

NOVI: Well, when the first color pin-ups show up, the work becomes immediately recognizable as yours. You mentioned The Designer Republic above; they’re most known creating advertising and packaging for major brands. There’s that tendency towards pop and iconism. I think you’ve brought some of that to your work, at least that tendency towards world building. When did the characters in “FFFF” and “Asscastle” begin to inhabit a shared space? Was the reccuring character of Death involved or was he brought into the picture later as a conscious axis for what would become Puke City? 
 
NOVI: I think in “Asscastle” I sort of brought Death back, just because he is one of my favorites, and I needed to use death in “Asscastle.”  I figured, “Why not just use the Death character I’ve already got?” It’s now like a Jay and Silent Bob kind of thing where he has to show up at least once in every comic I do. I was doing that with the gas-n-glug a while too but I think its missed a few.  
 
Puke City was a series from the start, so it was all part of the same universe. After that it was kind of like, “Why not keep everything part of the same world?” I mean, any elements of it that don’t work for what I’m doing I can just stay away from. Like in “Smokes,” I really think any mention of Ghostzone or Badplace would entirely not work there, so i just don’t bring it up. And I really like having this world to build on, that there’s a place to start from and expand. It’s just something I really personally like, bringing back characters in minor or major roles, setting everything in the same city, just creating this universe. At this point starting something outside of that world feels like a waste.
 

NOVI: There’s definitely that sense of being tied to a community, and to a physical place in all your comics. The afterlife in the cosmology of Puke City seems to be the only ride out of town, even the dead characters still hang around enough to come back and have a reunion every Halloween strip. How much of that is from your own personal sense of communities?
 
Partydog: There weren’t really any communities in Topeka. [Laughs.] Later on I kind of formed some relationships and connections, but not until really late.
 
NOVI: Well, the way the Puke city strips use color seems to tangibly invoke your characters the only tangible part of the environment. Much of it is often completely abstracted, and almost un-interactable in its crudeness. I guess what I’m saying is that your comics really focus the art in expressing these relationships, enough of which in the context of Puke City seem to form a loose community.
 
Partydog:  The characters and relationships are definitely the focus, and the world is kind of a background force which is either completely passive or actively malevolent. I kind of abstract it to keep the characters the visual focus and to kind of separate it as a different thing. also its just really fun to draw weird looking sketchy buildings with impossible proportions.
 
NOVI: It’s funny that you describe Puke City as a sort of force. If I’m not mistaken, the character of Dildom Andes, which you described to me as the lynchpin of “Extraordinary High Quality Amazing” is something that comes from that world and into the lives of the characters living there. Is that somewhat true? 
 
Partydog: He’s a really vaguely defined character. A lot of that comic is pretty unexplored, because I think it would really destroy a lot of it if it explained much. You can see him as just delusional, and everything in there as a hallucination, or you can see him as a kind of force, or whatever you want, that’s not really what Im interested in looking into in the comic. It comes from a weird place. I think it can come off as just a bunch of nonsense, but the whole thing makes a kind of sense to me. I think more than any of my other comics that one just goes entirely for what makes sense of me, like entirely on impulse. I just follow an idea and don’t worry about if its going to make any kind of literal sense.
ehqa
 
NOVI: It seems like Andes is more in control, or at least casts more perceptive on the environment than any of the other characters. 
 
Partydog: Yeah definitely. If taken literally he has some kind of godlike powers. In any case he kind of seems untouchable.
 
NOVI:  “EHQA” is definitely the most experimental, and as you say, the most what-makes-sense-for-me of your comics. I was surprised then, when you told me that you had collaborated with other artists in the making of some of the more stylistically, uh, intense pages. How did that come about?
 
Partydog: There are a few pages in there that were entirely created by other people. Their idea, their art. I’d just kind of work with what they did in the narrative, if you can call it a narrative. If it kind of felt out of character or like it didn’t really fit, I’d just find a way to kind of work it in there. But I think everybody did a pretty good job of keeping with the feel. Theres also a lot of pages that have got excerpts from instant messenger conversations pasted all over them.
 
“EHQA” is kind of broad enough that i can do whatever i want in it really. its kind of alternating the easiest and the hardest comic to make.

NOVI: Let’s talk about another collaborative effort: “Anarchy Anarchy Anarchy” began as a project between you and your ex-boyfriend, right? What were you guys responding to with that? 
 
Partydog: The internet. It’s a response to the internet. Youtube comments, DeviantArt,stoners, teenagers, etc.  I cant speak for him but I didn’t really see it as a hateful thing, its just kind of lighthearted mocking of that stage of growing up and all the embarassing stuff people end up putting on the internet forever. I dunno its got a clear defined but kind of broad target. its sort of hard to pin down the exact thing.
 
Anarchy x 3

NOVI: The internet seems to have defined your style of layout for your comics; that whole “infinite canvas” thing expanded your comics’ pages vertical length to be one impossible for conventional printing. How does your experience with your preferred medium shape what you did with The Body is a System? 
 
Partydog: Well, as for the canvas length, I was kind of working in that series-of-equally-sized-squares thing at the time, so it wasn’t really too hard to adjust that method. The pacing though I had to kind of mess with, used to just kind of using pages as scenes, kind of pacing things like a TV show or a movie or something. With each page being a already determined length, I kind of had to watch what each page ended on.     
 
In terms of thinking about it being a physical printed thing, I think I really didn’t think about that much. Not as much as I should have. The whole VHS aesthetic could have come out a huge disaster, the ghost-image thing and the layering could have come out badly if it hadn’t been printed right. Luckily that didn’t turn out to be a huge problem.
 
NOVI: From past conversations I’ve had with you, I know that you don’t begin drawing with much of the finished comic structured out. How much of TBIAS’s action was in responce to this need to watch your pacing? 
 
Partydog: I think it mostly just effected it on a kind of page by page basis, like making sure each page ended on the right note and that action didn’t get int erupted too badly between pages. I just kind of start off with a vague idea, some points along the way, and maybe an ending. The comic sort of ended up taking just as long as it was supposed to to reach its ending by chance. I was aiming for 24 pages, and around there it was kind of wrapping up, mostly by luck.
 
NOVI: Speaking of pacing, I almost completely forgot to bring up one of your most popular comics, “Smokes.” I was incredulous when you told me that you did it almost completely off the cuff. How much intuition guided your pacing of the story? Did you even begin with the end in mind? 
 
Partydog: I didn’t have the end in mind, or really any other details. I started it knowing the characters, and where they would start out, and the direction they were sort of headed. Everything else just kind of developed as I went. When I saw the direction things were going, I kind of planned things out according to that, vaguely. I would start each page not knowing how it was going to end, which is how I usually work. Sometimes I’d come up with an idea for a scene, and try to kind of head towards that, but that’s about it.
 
smokes

NOVI: “Smokes” ends at 50 pages. That’s a pretty round number. Were you consciously shooting for that at any point in the process? 
 
Partydog: I think it was winding down around that point, so I just kind of wrapped things up. Theres a few pages near the end that could have been two pages that I just kinda kept together. That comic is sort of rushed at the end, I probably should have taken more time on it, but i was kind of ready to be done. [Laughs.] Or more likely, I was excited to get to the ending.
 
WIldcat

NOVI: Something else I’d like you to comment on: around the time you started working on/finished TBIAS, you started working on a new “soft focus” look to your linework. I think it first popped up in one of the Dog Comics and “Wildcat.” It’s a really cool effect, later to be put into use as a metafictional device in “COSM.” What is that softness? Does working in Photoshop direct you into making some of your own filters at some point in the game?
 
Partydog: I just kind of started getting into a trend of messing with filters around then. I don’t really remember how it came about. I don’t really have a single method of doing it, after finishing a page I’ll just kind of mess around with it until I’m satisfied with the result. Sometimes I end up messing with that a lot longer than the rest of the comic, and I’ll get so burnt out on the image i have to take a break from it. Because I’m so familiar with it at that point, I can’t tell what i need to do with it to get the look I’m after anymore.
 
NOVI: It’s put to spectacular use in “COSM,” quite possibly the most colorful, yet from the very get go the most “serious” story you’ve started into on lamezone.com. How much of “COSM” is already planned out? It doesn’t seem that you’d be the type to open “COSM” with something that might be called an overture without some end goal in your sights. Also, you’ve mentioned that you consider “COSM” to be a spiritual sequel to TBIAS.  Is “COSM’s” digital and explicitly metafictional format somewhat related to that? 
 
Partydog: “COSM” is more planned out than usual. It’s not yet to the real kind of starting point of the main narrative, but its close. I think its going to go in a direction it doesn’t really seem like its headed yet. Or maybe it does.
 
It is a sequel to TBIAS in a way, but I think that its more like that’s a new aspect of the world of Lamezone that I’m exploring now. It’s in Microwave Planet too, in that hole-faced guy especially, and the entire TBIAS aspect of the Lamezone afterlife, the spiritual or cosmic world or whatever.
 
lamezine

NOVI: It truly pains me to use this term, but from what I’ve seen of Microwave Planet, the scope of things has greatly increased. Or maybe it’s just that a whole lot of things happen: more characters, more stories within stories, more horror stuff and more dramatic scenes. Is this a direction you originally intended to go in when you decided to do an “e-book,” as you once put it? Did the “graphic novel” feel of an issue have something do to with it? 
 
Partydog: When I started I had no idea. Then I started “Ru’mel” as a kind of kids show parody thing and everything else branched out from there. It all started coming together and ended up whatever it is now. The horror I think is from feeling like I can experiment more with what I really want to do. I felt more comfortable doing serious stuff after “Smokes” and “Cosm.” I wanted to aim higher than I have before.
 
NOVI: It definitely feels like the beginning of a new period with Lamezone. Issue one’s barely off the (metaphorical) presses and you’ve already started talking about issue two. can we expect a annual, or even quarterly Lamezine, in addition to updates to comics on Lamezone.net?
 
Partydog: I’m not sure, it depends how well it does. The site will keep being updated in any case for sure.  But the zine, if it doesn’t sell well it sort of defeats the point of the format and release method. Why not just put it up free you know? But I hope it goes well, because I think this method works really well for me.
 
 
NOVI: I think that that’s all the questions I have for now. It’s almost 4 in the morning and I can’t remember if I had anything else to add. I guess one thing: recently you moved out of Kansas, and when you did, you tweeted about having to show your work to your parents. What ended up being their reaction? 
 
Partydog: I haven’t shown them. My mom looked at TBIAS though. She asked me if I think I’m going to hell and said she was worried about my soul.
 

I interviewed Partydog for a thing me and some friends are putting together we’re calling NOVI. NOVI itself is in a weird hiatus zone cuz of the holiday season. It’s gonna be pretty sweet after that tho

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